Microsoft Announces Public Preview of Azure Batch Rendering
This week SIGGRAPH 2017 is blasting away in Los Angeles and I can’t imagine a better place than the premier event for computer graphics to announce that Azure Batch Rendering will now move into public preview.
The complexities of cinematic productions, associated workflows, and infrastructure have always intrigued me, and they are honestly one of the very best examples of the hands-on value that Azure provides. Abstracting away infrastructure considerations, deployment, and management rarely made more sense, while at the same time being able to scale beyond the physical boundaries of your on-premises environments.
Enabling artists, engineers, and designers to submit rendering jobs seamlessly via client applications such as Autodesk Maya, 3ds Max, or via our SDK, Azure Batch Rendering accelerates large scale rendering jobs to deliver results to our customers faster.
Back in May during the Microsoft Build conference, we announced the first limited preview of Batch Rendering, a milestone in integrating the high-end graphics user experience with the power of Azure. Since then, hundreds of curious and excited customers have been putting Batch Rendering through its paces and have provided invaluable feedback to us on the product – thank you!
Read the entire article here, Announcing public preview of Azure Batch Rendering | Blog
via the fine folks at Microsoft.