Composable Infrastructure unleashes creativity at DreamWorks Animation studio
We live in a world without dragons, yet we’re enamored by them. Many of the most watched movies and TV shows include dragons. Imagine The Hobbit films without Smaug or Game of Thrones without Daenerys’ dragons. It just doesn’t feel right. Yet the computational requirements for animating such large creatures are astronomical. In fact, DreamWorks Animation actually needed to cut the dragon from certain scenes in its 2001 animated film Shrek because she was too computationally heavy for their IT environment at the time.
In the past 20 years, DreamWorks Animation has produced more than 30 feature films, 13 television shows, and many franchises such as Shrek, How to Train Your Dragon, and Madagascar. For animation studios like DreamWorks, it often takes longer than their live action counterparts to release films; artists must draw each movement frame by frame so that actions are smooth and realistic.
It shouldn’t come as a surprise that DreamWorks requires tremendous technological resources to make a feature computer-animated film. Not only does the team need to perform an average of 200,000 rendering jobs per day, while working on five to seven films at any given time, it also must ensure the artists do not face any application performance issues when working to stay on schedule.
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via the fine folks at HP Enterprise.